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The UX Series, question 2: what can we learn from game design?

17 Jan

Two weeks have passed since Paula Zuccotti, Ingrid Kopp and Jason Brush opened the debate on “what can we learn from design thinking that could be useful when starting an i-doc production”. By looking at their contributions, I am noticing four salient points: 1 – design thinking is not about giving authorship to the user, […]

The UX Series is launching today!

7 Jan

Have you ever wondered how to best design the user experience in an interactive documentary? Have you struggled to find the right balance between design methodologies and good narrative? This is what the UX Series is all about: an investigation on how to approach and place UX in the i-doc production process. Now that i-docs are […]

Fort McMoney: an interview with David Dufresne

27 Nov

As Fort McMoney has officially launched on the 25th at IDFA, I decided to ask a few questions to its director David Dufresne (previously known for Prison Valley) about the most talked about docu-game of the year! Fort McMoney speaks of the environmental issues behind the oil industry through the language of a collaborative docu-game – an ambitious […]

An interview with Sharon Daniel

18 Oct

Convictions, an exhibition by US artist and academic Sharon Daniel at STUK (Leuven, Belgium) is a clear example of how i-docs can have a life in a public space and be more than a one to one solitary experience. You have till the 17th of November to engage with four of Sharon Daniel’s projects: Public Secrets, Blood Sugar, Undoing Time and Inside The Distance. Each […]