Q2: game design

Question 2:  What can we learn from game design?

Answered by Daniel Burwen – Creative Director, Cognito Comics

Why Daniel Burwen?

Daniel Burwen has over 10 years experience working across a variety of creative industries from design to console games (EA Games, Activision), and interactive media (Walt Disney Imagineering). His passion for games makes him seek immersion for the user through game and narrative mechanics – a subject he is very fond of. As Creative Director of Cognito Comics, Daniel has produced CIA : Operation Ajax, an award winning 210page interactive graphic novel for the iPad and iPhone. Through this experience Daniel has started a reflection on how game mechanism can be useful in interactive storytelling. This is why I have chosen him to open the debate.

DIG DEEPER (links related to Daniel’s answer):

00.09 – waterfall versus agile development  + expand: The Agile Manifesto
00.35 – minimum viable product (MVP)
01.56 – Operation Ajax
03.14  – Save the cat! (book)
03.16 – a log line
04.10 – gray box assets (video games testing)
04.35 – game mechanics

EXTENDING THE DEBATE:

Hangout n.1:

I invited David Dufresne, Director of Fort McMoney and Prison Valley, to comment on Daniel Burwen’s point of view.

Feel free to comment, send me papers or articles on the subject at theuxseries@gmail.com, or do a hangout on the subject and send me the link!

[go back to all the 7 UX questions]

5 Responses to “Q2: game design”

  1. Pasc January 19, 2014 at 6:21 pm #

    Personally I’m not a gamer, just an interactive freak. I was hooked to FortMcMoney because of its real life interface. Being (almost) free to wander around, talk to people, discover their life, listen to their arguments, explore the city and the whereabouts… It was so true to life that I almost thought I could access to hidden scenes or facts just like in real life. Unfortunately this was not programmed (this is my biggest regret:-). I would just add that frustration not to see it all was a big hold. In that sense, the project not being perfect (full of bugs) was definetely a “plus”. Can’t wait for the next session!

    • David Dufresne January 20, 2014 at 2:54 pm #

      Hi Pasc!

      Thank you so much for your comment!

      A new session will start Jan, 27.
      More stable and complete, with new features and more clips.

      My very best,
      David

Trackbacks and Pingbacks

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