Q2: game design

Question 2:  What can we learn from game design?

Answered by Daniel Burwen – Creative Director, Cognito Comics

Why Daniel Burwen?

Daniel Burwen has over 10 years experience working across a variety of creative industries from design to console games (EA Games, Activision), and interactive media (Walt Disney Imagineering). His passion for games makes him seek immersion for the user through game and narrative mechanics – a subject he is very fond of. As Creative Director of Cognito Comics, Daniel has produced CIA : Operation Ajax, an award winning 210page interactive graphic novel for the iPad and iPhone. Through this experience Daniel has started a reflection on how game mechanism can be useful in interactive storytelling. This is why I have chosen him to open the debate.

DIG DEEPER (links related to Daniel’s answer):

00.09 – waterfall versus agile development  + expand: The Agile Manifesto
00.35 – minimum viable product (MVP)
01.56 – Operation Ajax
03.14  – Save the cat! (book)
03.16 – a log line
04.10 – gray box assets (video games testing)
04.35 – game mechanics


Hangout n.1:

I invited David Dufresne, Director of Fort McMoney and Prison Valley, to comment on Daniel Burwen’s point of view.

Feel free to comment, send me papers or articles on the subject at theuxseries@gmail.com, or do a hangout on the subject and send me the link!

[go back to all the 7 UX questions]

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